
cursed_skull
{
    GRAPHICS: cursed_skull.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 4

    ABILITY: skull_explosion
}

#bouncing_feather
#{
#    GRAPHICS: bouncing_feather.png
#    SLOT_TYPE: ACCESSORY_SLOT
#    WEIGHT: 2
#
#    ABILITY: boomerang_bounce_2
#}

throwing_gloves
{
    GRAPHICS: throwing_gloves.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 3

    ABILITY: boomerang_bounce_2
}


magic_broom
{
    GRAPHICS: magic_broom.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 6

    ABILITY: magic_broom_phase
    ABILITY: jump_magic_broom
}

wool_socks
{
    GRAPHICS: wool_socks.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: energy_beam_grant_I
}

wool_scarf
{
    GRAPHICS: wool_scarf.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: energy_beam_grant_I
}

ring_of_healing
{
    GRAPHICS: ring_of_healing.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 1

    ABILITY: healing_ring
}

headband
{
    GRAPHICS: headband.png
    SLOT_TYPE: ACCESSORY_SLOT

    MEELE_ATTACK_SKILL_BONUS: 3

    WEIGHT: 3
}

leather_belt
{
    GRAPHICS: leather_belt.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: stamina_50
}

tribal_belt
{
    GRAPHICS: tribal_belt.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: stamina_100
}

charm_necklace
{
    GRAPHICS: charm_necklace.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: health_50
}

glowing_stone
{
    GRAPHICS: glowing_stone.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: mana_50
}

waymirror
{
    GRAPHICS: waymirror.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 4

    ABILITY: waymirror_teleport
}