
fire_wave_multi
{
    TYPE: MULTILEVEL

    ABILITY: 1, fire_wave_I
    ABILITY: 2, fire_wave_II
    ABILITY: 3, fire_wave_III
    ABILITY: 4, fire_wave_IV
    ABILITY: 5, fire_wave_V
    ABILITY: 6, fire_wave_VI
}

fire_wave_grant_I
{
    DESCRIPTION: It empowers its wielder with the fury of flames.
    TYPE: MULTILEVELGRANT

    ABILITY: fire_wave_multi
    GRANTED_LEVELS: 1
}

fire_wave_grant_II
{
    DESCRIPTION: It empowers its wielder with the fury of flames.
    TYPE: MULTILEVELGRANT

    ABILITY: fire_wave_multi
    GRANTED_LEVELS: 2
}

blast_staff_fire_wave_grant_III
{
    DESCRIPTION: It empowers its wielder with the fury of flames.
    TYPE: MULTILEVELGRANT

    ABILITY: fire_wave_multi
    GRANTED_LEVELS: 3
    USABLE_FROM_INVENTORY: 1
}

fire_wave_I
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 20
    ATTACK_DAMAGE: 12+3d6
    DURATION: 20
    ICON: fire_explosion_icon.png
    ATTACK_EFFECT: fire_explosion

    TILE_AND_DELAY: (0,1), 0

    LOOT_TILE_LIST: spider_web_tile_list, spider_web_loot_none
}

fire_wave_II
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 40
    ATTACK_DAMAGE: 20+3d10
    DURATION: 20
    ICON: fire_explosion_icon.png
    ATTACK_EFFECT: fire_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (-1,2), 0

    LOOT_TILE_LIST: spider_web_tile_list, spider_web_loot_none
}

fire_wave_III
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 60
    ATTACK_DAMAGE: 28+3d14
    DURATION: 20
    ICON: fire_explosion_icon.png
    ATTACK_EFFECT: fire_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (1,2), 0


    LOOT_TILE_LIST: spider_web_tile_list, spider_web_loot_none
}

fire_wave_IV
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 90
    ATTACK_DAMAGE: 40+3d20
    DURATION: 20
    ICON: fire_explosion_icon.png
    ATTACK_EFFECT: fire_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-2,4), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (2,2), 0

    LOOT_TILE_LIST: spider_web_tile_list, spider_web_loot_none
}

fire_wave_V
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 130
    ATTACK_DAMAGE: 48+3d24
    DURATION: 20
    ICON: fire_explosion_icon.png
    ATTACK_EFFECT: fire_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-2,4), 0
    TILE_AND_DELAY: (-2,5), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (2,2), 0
    TILE_AND_DELAY: (2,3), 0

    LOOT_TILE_LIST: spider_web_tile_list, spider_web_loot_none
}

fire_wave_VI
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 160
    ATTACK_DAMAGE: 60+3d30
    DURATION: 20
    ICON: fire_explosion_icon.png
    ATTACK_EFFECT: fire_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (0,6), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-1,6), 0
    TILE_AND_DELAY: (-2,4), 0
    TILE_AND_DELAY: (-2,5), 0
    TILE_AND_DELAY: (-2,6), 0
    TILE_AND_DELAY: (-3,6), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (1,5), 0
    TILE_AND_DELAY: (2,2), 0
    TILE_AND_DELAY: (2,3), 0
    TILE_AND_DELAY: (2,4), 0
    TILE_AND_DELAY: (3,3), 0

    LOOT_TILE_LIST: spider_web_tile_list, spider_web_loot_none
}
