
skeleton
{
    DESCRIPTION: You see a skeleton.
    NAME: Skeleton
    BRAIN: skeleton_brain
    CORPSE: skeleton_corpse
    LOOT: skeleton_loot

    MOVE_DELAY: 70
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    MAX_HEALTH: 70
    MAX_STAMINA: 50

    REWARD_EXPERIENCE: 50

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 3d12
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE: 1d7


    ATTACK_EFFECT: slash
    DEFENSE_EFFECT: defense_clink

    GRAPHICS: skeleton.png
}


skeleton_archer
{
    DESCRIPTION: You see a skeleton archer.
    NAME: Skeleton
    BRAIN: skeleton_archer_brain
    CORPSE: skeleton_corpse
    LOOT: skeleton_archer_loot

    MOVE_DELAY: 70
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    MAX_HEALTH: 70
    MAX_STAMINA: 50

    REWARD_EXPERIENCE: 60

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_DAMAGE: 2d20
    ATTACK_RANGE: 4
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 5

    DEFENSE: 1d4


    ATTACK_EFFECT: arrow
    DEFENSE_EFFECT: defense_clink

    GRAPHICS: skeleton.png
}

demon_skeleton
{
    DESCRIPTION: You see a demon skeleton.
    NAME: Demon Skeleton
    BRAIN: skeleton_brain
    CORPSE: demon_skeleton_corpse
    LOOT: demon_skeleton_loot

    MOVE_DELAY: 70
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    MAX_HEALTH: 400
    MAX_STAMINA: 120

    REWARD_EXPERIENCE: 120

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 3d20+1d10
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE: 1d16


    ATTACK_EFFECT: slash
    DEFENSE_EFFECT: defense_clink

    GRAPHICS: demon_skeleton.png
}

vampire
{
    DESCRIPTION: You see a vampire.
    NAME: Vampire
    BRAIN: vampire_brain
    CORPSE: vampire_corpse
    BLOOD: red_blood
    LOOT: vampire_loot

    MOVE_DELAY: 60
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    
    MAX_HEALTH: 600
    MAX_STAMINA: 150
    MAX_BLUE_MANA: 600

    MAX_NUTRITION: 10000
    CURRENT_NUTRITION: 10000
    NUTRITION_REGEN: 1.0

    DIET: vampire_diet

    REWARD_EXPERIENCE: 200

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 3d12
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE: 1d16


    ATTACK_EFFECT: slash
    DEFENSE_EFFECT: defense_clink

    OPENS_DOORS: 1
    MOVES_ITEMS: 1
    USES_LADDERS: 1

    GRAPHICS: vampire.png
    PALETTE_SET: vampire_palette

    ABILITY: vampire_feed
    ABILITY: vampire_phase
    ABILITY: transform_into_bat
}