
# CREATURE: creature_name, chance_weight

no_spawn
{
    THREAT_LEVEL: 0
    BIOME: grassland
}


mage_400
{
    CREATURE: mage, 1
    THREAT_LEVEL: 400
    MAX_CREATURES: 1
    SPAWN_DELAY: 60000
    BIOME: grassland
}

archer_450
{
    CREATURE: archer, 1
    THREAT_LEVEL: 450
    MAX_CREATURES: 1
    SPAWN_DELAY: 60000
    BIOME: grassland
}

dragon_500
{
    CREATURE: dragon, 1
    THREAT_LEVEL: 500
    MAX_CREATURES: 1
    SPAWN_DELAY: 60000
    BIOME: grassland
}
