
wood_log
{
    GRAPHICS: wood_log.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 4
    MAX_STACK_SIZE: 64

    ABILITY: wood_decay
}

loose_stone
{
    GRAPHICS: loose_stone.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 8
    MAX_STACK_SIZE: 64
}

copper_ore
{
    GRAPHICS: copper_ore.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 8
    MAX_STACK_SIZE: 64
}

copper_bar
{
    GRAPHICS: copper_bar.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 12
    MAX_STACK_SIZE: 64
}

tin_ore
{
    GRAPHICS: tin_ore.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 8
    MAX_STACK_SIZE: 64
}

tin_bar
{
    GRAPHICS: tin_bar.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 12
    MAX_STACK_SIZE: 64
}

bronze_bar
{
    GRAPHICS: bronze_bar.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 12
    MAX_STACK_SIZE: 64
}

wool
{
    GRAPHICS: wool.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 1
    MAX_STACK_SIZE: 64

    ABILITY: wool_decay
}

fine_wool
{
    GRAPHICS: fine_wool.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 1
    MAX_STACK_SIZE: 64

    ABILITY: wool_decay
}

tin_nail
{
    GRAPHICS: tin_nail.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 1
    MAX_STACK_SIZE: 64
}

skull
{
    GRAPHICS: skull.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 6
}

femour
{
    GRAPHICS: femour.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 8
}

rotting_guts
{
    GRAPHICS: rotting_guts.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 6
    MAX_STACK_SIZE: 64

    ABILITY: rotting_guts_decay
}

demonic_bone
{
    GRAPHICS: demonic_bone.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 10
}

spider_carapace
{
    GRAPHICS: spider_carapace.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 5
    MAX_STACK_SIZE: 64
}

silk_gland
{
    GRAPHICS: silk_gland.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 3

    ABILITY: silk_gland_decay
}

silk
{
    GRAPHICS: silk.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 2
    MAX_STACK_SIZE: 64
}

life_flower
{
    GRAPHICS: life_flower.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 1
    MAX_STACK_SIZE: 64

    ABILITY: life_flower_decay
}

dragon_scale
{
    GRAPHICS: dragon_scales.png
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 1
    MAX_STACK_SIZE: 64
}