
acolyte_hat
{
    GRAPHICS: acolyte_hat.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 2
    EFFECT: armor_clink.png
    WEIGHT: 10

    ABILITY: energy_wave
}

wool_hat
{
    GRAPHICS: wool_hat.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 1
    MAGIC_SKILL_BONUS: 1

    EFFECT: armor_clink.png
    WEIGHT: 6

    ABILITY: energy_beam_grant_I
}

silk_hat
{
    GRAPHICS: silk_hat.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 2
    MAGIC_SKILL_BONUS: 3

    EFFECT: armor_clink.png
    WEIGHT: 5

    ABILITY: fire_wave_grant_I
}

straw_hat
{
    GRAPHICS: straw_hat.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 0
    EFFECT: armor_clink.png
    WEIGHT: 2
}

leather_helmet
{
    GRAPHICS: leather_helmet.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 3
    EFFECT: armor_clink.png
    WEIGHT: 15
}

viking_helmet
{
    GRAPHICS: viking_helmet.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 4
    EFFECT: armor_clink.png
    WEIGHT: 25
}

bronze_helmet
{
    GRAPHICS: bronze_helmet.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 6
    EFFECT: armor_clink.png
    WEIGHT: 35
}

dragon_scale_helmet
{
    GRAPHICS: dragon_scale_helmet.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 8
    EFFECT: armor_clink.png
    WEIGHT: 30
}

helmet
{
    GRAPHICS: helmet.png
    SLOT_TYPE: HEAD_SLOT
    DEFENSE_ARMOR_BONUS: 6
    EFFECT: armor_clink.png
    WEIGHT: 8
}