bronze_dagger
{
    GRAPHICS: bronze_dagger.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 8

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 10
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png

    ABILITY: skin_corpses
}

bronze_hatchet
{
    GRAPHICS: bronze_hatchet.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 18

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 27
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png

    ABILITY: cut_wood
    ABILITY: break_furniture
}

bronze_gladius
{
    GRAPHICS: bronze_gladius.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 20

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 25
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 3

    EFFECT: slash.png

    ABILITY: cut_bush
    ABILITY: cut_grass
}

bronze_longsword
{
    GRAPHICS: bronze_longsword.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 45

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 35
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 4

    EFFECT: slash.png

    ABILITY: cut_bush
    ABILITY: cut_grass

    ABILITY: bronze_longsword_triple_slash
}