
rat_leather_boots
{
    GRAPHICS: rat_leather_boots.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 2
    EFFECT: armor_clink.png
    WEIGHT: 15
}

leather_boots
{
    GRAPHICS: leather_boots.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 3
    EFFECT: armor_clink.png
    WEIGHT: 15
}

bronze_boots
{
    GRAPHICS: bronze_boots.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 6
    EFFECT: armor_clink.png
    WEIGHT: 35
}

dragon_scale_boots
{
    GRAPHICS: dragon_scale_boots.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 8
    EFFECT: armor_clink.png
    WEIGHT: 25
}

boots
{
    GRAPHICS: boots.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 5
    EFFECT: armor_clink.png
    WEIGHT: 55
}

phase_boots
{
    GRAPHICS: phase_boots.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 1
    EFFECT: armor_clink.png
    WEIGHT: 3

    ABILITY: phase
}

bender_boots
{
    GRAPHICS: bender_boots.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 2
    EFFECT: armor_clink.png
    WEIGHT: 3

    ABILITY: raise_earth_wall
}

boots_of_haste
{
    GRAPHICS: boots_of_haste.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 0
    EFFECT: armor_clink.png
    WEIGHT: 3

    ABILITY: haste_boots_of_haste
}

spider_boots
{
    GRAPHICS: spider_boots.png
    SLOT_TYPE: FEET_SLOT
    DEFENSE_ARMOR_BONUS: 0
    EFFECT: armor_clink.png
    WEIGHT: 3

    ABILITY: spider_boots_move
}
