
skeleton
{
    NAME: Skeleton
    BRAIN: skeleton_brain
    CORPSE: skeleton_corpse
    LOOT: skeleton_loot

    MOVE_DELAY: 70
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    MAX_HEALTH: 50
    DRAW_HEIGHT: 2000

    REWARD_EXPERIENCE: 50

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 40
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE: 7
    DEFENSE_ARMOR: 4

    MEELE_ATTACK_SKILL: 20
    MEELE_DEFENSE_SKILL: 20
    RANGED_ATTACK_SKILL: 0
    MAGIC_ATTACK_SKILL: 0
    MAGIC_DEFENSE_SKILL: 0

    ATTACK_EFFECT: slash.png
    DEFENSE_EFFECT: defense_clink.png
    ARMOR_EFFECT: armor_clink.png

    GRAPHICS: skeleton.png
}


skeleton_archer
{
    NAME: Skeleton
    BRAIN: skeleton_archer_brain
    CORPSE: skeleton_corpse
    LOOT: skeleton_archer_loot

    MOVE_DELAY: 70
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    MAX_HEALTH: 50
    DRAW_HEIGHT: 2000

    REWARD_EXPERIENCE: 60

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_DAMAGE: 50
    ATTACK_RANGE: 4
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 5

    DEFENSE_VALUE: 2
    DEFENSE_ARMOR: 2

    MEELE_ATTACK_SKILL: 5
    MEELE_DEFENSE_SKILL: 5
    RANGED_ATTACK_SKILL: 30
    MAGIC_ATTACK_SKILL: 0
    MAGIC_DEFENSE_SKILL: 0

    ATTACK_EFFECT: arrow.png
    DEFENSE_EFFECT: defense_clink.png
    ARMOR_EFFECT: armor_clink.png

    GRAPHICS: skeleton.png
}

demon_skeleton
{
    NAME: Demon Skeleton
    BRAIN: skeleton_brain
    CORPSE: demon_skeleton_corpse
    LOOT: demon_skeleton_loot

    MOVE_DELAY: 70
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    MAX_HEALTH: 400
    DRAW_HEIGHT: 2000

    REWARD_EXPERIENCE: 400

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 120
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE: 14
    DEFENSE_ARMOR: 6

    MEELE_ATTACK_SKILL: 40
    MEELE_DEFENSE_SKILL: 40
    RANGED_ATTACK_SKILL: 5
    MAGIC_ATTACK_SKILL: 5
    MAGIC_DEFENSE_SKILL: 5

    ATTACK_EFFECT: slash.png
    DEFENSE_EFFECT: defense_clink.png
    ARMOR_EFFECT: armor_clink.png

    GRAPHICS: demon_skeleton.png
}

vampire
{
    NAME: Vampire
    BRAIN: vampire_brain
    CORPSE: vampire_corpse
    #LOOT: demon_skeleton_loot

    MOVE_DELAY: 60
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    DRAW_HEIGHT: 2963
    NAME_HEIGHT: 2300

    MAX_HEALTH: 600
    MAX_STAMINA: 150
    MAX_MANA: 600

    FULL_HEALTH_REGEN_TIME: 60000
    FULL_STAMINA_REGEN_TIME: 24000
    FULL_MANA_REGEN_TIME: 24000

    MAX_NUTRITION: 10000
    CURRENT_NUTRITION: 10000
    NUTRITION_REGEN: 1.0

    DIET: vampire_diet

    REWARD_EXPERIENCE: 600

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 120
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE: 14
    DEFENSE_ARMOR: 6

    MEELE_ATTACK_SKILL: 40
    MEELE_DEFENSE_SKILL: 40
    RANGED_ATTACK_SKILL: 5
    MAGIC_ATTACK_SKILL: 5
    MAGIC_DEFENSE_SKILL: 5

    ATTACK_EFFECT: slash.png
    DEFENSE_EFFECT: defense_clink.png
    ARMOR_EFFECT: armor_clink.png

    GRAPHICS: vampire.png

    ABILITY: vampire_feed
    ABILITY: vampire_phase
    ABILITY: transform_into_bat
}