
skeleton_brain
{
    setTargetWhenAttacked
    setTarget: undead_human_target_list
    moveOnTarget: 300
    followTarget
    fleeWhenAttacked
    goToRoom
    idle: 300
}

skeleton_archer_brain
{
    setTargetWhenAttacked
    setTarget: undead_human_target_list
    fleeOnLowHealth: 5
    keepDistanceFromTarget: 3
    fleeWhenAttacked
    goToRoom
    idle: 500
}