
simple_brain
{
    setTarget: humans_list
    useRandomAbilities: 500
    moveOnTarget: 500
    followTarget:
    fleeFromTarget:
    idle: 500
}

archer_brain
{
    setTarget: humans_list
    useRandomAbilities: 500
    fleeOnLowHealth: 25
    keepDistanceFromTarget: 5
    fleeWhenAttacked:
    idle: 500
}

mage_brain
{
    setTarget: humans_list
    useRandomAbilities: 300
    faceTarget: 300
    fleeOnLowHealth: 50
    keepDistanceFromTarget: 3
    #fleeFromTarget:
    idle: 150
}

orc_brain
{
    setTarget: humans_list
    fleeOnLowHealth: 25
    moveOnTarget: 300
    followTarget:
    fleeWhenAttacked:
    idle: 300
}

orc_warrior_brain
{
    setTarget: humans_list
    fleeOnLowHealth: 25
    moveOnTarget: 300
    followTarget:
    fleeWhenAttacked:
    idle: 300
}


worm_brain
{
    useRandomAbilities: 5000
    setTargetWhenAttacked
    fleeFromTarget
    idle: 50
}