
triple_slash
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 30
    MANA_COST: 0
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 50
    DURATION: 20
    ICON: sword.png
    EFFECT: sword_slash.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (-1,1), 0
}

bronze_longsword_triple_slash
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 30
    MANA_COST: 0
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 50
    DURATION: 20
    ICON: bronze_longsword.png
    EFFECT: sword_slash.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (-1,1), 0
}

weak_mace_punch
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 40
    MANA_COST: 0
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 30
    DURATION: 20
    ICON: rusty_mace.png
    EFFECT: slash.png

    TILE_AND_DELAY: (0,1), 0
}


mace_punch
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 40
    MANA_COST: 0
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 60
    DURATION: 20
    ICON: mace.png
    EFFECT: slash.png

    TILE_AND_DELAY: (0,1), 0
}
