
back_kick
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 50
    MANA_COST: 0
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 100
    DURATION: 20
    ICON: hoof_kick.png
    EFFECT: hoof_kick.png

    TILE_AND_DELAY: (0,-1), 0
    TILE_AND_DELAY: (-1,0), 0
    TILE_AND_DELAY: (1,-1), 0
    TILE_AND_DELAY: (0,-2), 0
    TILE_AND_DELAY: (-1,-1), 0
    TILE_AND_DELAY: (1,-2), 0
}

spit_attack
{
    TYPE: TARGET_ATTACK
    STAMINA_COST: 0
    MANA_COST: 10

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_DAMAGE: 60
    MAX_RANGE: 8

    PROJECTILE_DURATION: 6

    ICON: llama_spit.png
    EFFECT: llama_spit.png
}

multi_spit_attack
{
    TYPE: MULTI_TARGET_ATTACK
    STAMINA_COST: 0
    MANA_COST: 10

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_DAMAGE: 60
    MAX_RANGE: 8

    NUM_TARGETS: 3
    TARGET_DELAY: 10

    PROJECTILE_DURATION: 6

    ICON: llama_spit.png
    EFFECT: llama_spit.png
}

swap_to_spit_attack
{
    TYPE: SWAP_PROPERTIES
    STAMINA_COST: 0
    MANA_COST: 0

    PROPERTY_OVERRIDE: ATTACK_TYPE, RANGED_ATTACK_TYPE
    PROPERTY_OVERRIDE: ATTACK_SKILL_TYPE, RANGED_SKILL_TYPE
    PROPERTY_OVERRIDE: ATTACK_RANGE, 8
    PROPERTY_OVERRIDE: ATTACK_DAMAGE, 60
    PROPERTY_OVERRIDE: ATTACK_PROJECTILE_DELAY, 6
    PROPERTY_OVERRIDE: ATTACK_EFFECT_ID, llama_spit.png

    ICON: llama_spit.png
}
