
bubble_attack
{
    TYPE: TARGET_ATTACK
    STAMINA_COST: 0
    MANA_COST: 2

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 6
    MAX_RANGE: 3

    PROJECTILE_DURATION: 8

    ICON: bubble_attack.png
    EFFECT: bubble_attack_effect.png
}

snake_bite
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 5

    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 15
    DURATION: 20
    ICON: snake_staff.png
    EFFECT: snake_bite_beam.png

    TILE_AND_DELAY: (0,1), 0
}

skull_wave
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 30

    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 40
    DURATION: 20
    ICON: skull_icon.png
    EFFECT: skull_beam.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
}

skull_explosion
{
    TYPE: THROW_BEAM
    TARGET_TYPE: TARGET_GROUND
    STAMINA_COST: 0
    MANA_COST: 90
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 40
    MAX_RANGE: 8
    DURATION: 20
    PROJECTILE_DURATION: 5
    ICON: demon_skull.png
    BEAM_EFFECT: skull_beam.png
    PROJECTILE_EFFECT: death_spit.png

    TILE_AND_DELAY: (0,-1), 0
    TILE_AND_DELAY: (0,0), 0
    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (-1,0), 0
    TILE_AND_DELAY: (-1,1), 0
    TILE_AND_DELAY: (1,-1), 0
    TILE_AND_DELAY: (1,0), 0
}

energy_wave
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 40
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: acolyte_hat.png
    EFFECT: energy_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (2,3), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-2,5), 0
}

silk_hat_energy_wave
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 50
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: silk_hat.png
    EFFECT: energy_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (2,3), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-2,5), 0
}
