
fire_wave_multi
{
    TYPE: MULTILEVEL

    ABILITY: 1, fire_wave_I
    ABILITY: 2, fire_wave_II
    ABILITY: 3, fire_wave_III
    ABILITY: 4, fire_wave_IV
    ABILITY: 5, fire_wave_V
    ABILITY: 6, fire_wave_VI
}

fire_wave_grant_I
{
    TYPE: MULTILEVELGRANT

    ABILITY: fire_wave_multi
    GRANTED_LEVELS: 1
}

fire_wave_grant_II
{
    TYPE: MULTILEVELGRANT

    ABILITY: fire_wave_multi
    GRANTED_LEVELS: 2
}

fire_wave_I
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 20
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 30
    DURATION: 20
    ICON: fire_explosion_icon.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
}

fire_wave_II
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 30
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 50
    DURATION: 20
    ICON: fire_explosion_icon.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (-1,2), 0
}

fire_wave_III
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 40
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 70
    DURATION: 20
    ICON: fire_explosion_icon.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (1,2), 0

}

fire_wave_IV
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 60
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 100
    DURATION: 20
    ICON: fire_explosion_icon.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-2,4), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (2,2), 0
}

fire_wave_V
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 80
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: fire_explosion_icon.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-2,4), 0
    TILE_AND_DELAY: (-2,5), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (2,2), 0
    TILE_AND_DELAY: (2,3), 0
}

fire_wave_VI
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 100
    COOLDOWN: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 150
    DURATION: 20
    ICON: fire_explosion_icon.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (0,6), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-1,6), 0
    TILE_AND_DELAY: (-2,4), 0
    TILE_AND_DELAY: (-2,5), 0
    TILE_AND_DELAY: (-2,6), 0
    TILE_AND_DELAY: (-3,6), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (1,5), 0
    TILE_AND_DELAY: (2,2), 0
    TILE_AND_DELAY: (2,3), 0
    TILE_AND_DELAY: (2,4), 0
    TILE_AND_DELAY: (3,3), 0
}
