
wild_flower
{
    DESCRIPTION: You see a wild flower.
    PLURAL_DESCRIPTION: You see wild flowers.
    GRAPHICS: wild_flower.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 1

    ABILITY: wild_flower_mana
}

skull
{
    DESCRIPTION: You see a skull.
    PLURAL_DESCRIPTION: You see skulls.
    GRAPHICS: skull.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 4

    ABILITY: skull_mana
}

cursed_skull
{
    DESCRIPTION: You see a cursed skull.
    PLURAL_DESCRIPTION: You see cursed skulls.
    GRAPHICS: cursed_skull.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 4

    ABILITY: skull_explosion
}

#bouncing_feather
#{
#    GRAPHICS: bouncing_feather.png
#    SLOT_TYPE: ACCESSORY_SLOT
#    WEIGHT: 2
#
#    ABILITY: boomerang_bounce_2
#}

throwing_gloves
{
    DESCRIPTION: You see a pair of throwing gloves.
    PLURAL_DESCRIPTION: You see throwing gloves.
    GRAPHICS: throwing_gloves.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 3

    ABILITY: boomerang_bounce_2
}

wool_socks
{
    DESCRIPTION: You see a pair of wool socks.
    PLURAL_DESCRIPTION: You see wool socks.
    GRAPHICS: wool_socks.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: energy_beam_grant_I
}

wool_scarf
{
    DESCRIPTION: You see a wool scarf.
    PLURAL_DESCRIPTION: You see wool scarves.
    GRAPHICS: wool_scarf.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: energy_beam_grant_I
}

wool_underwear
{
    DESCRIPTION: You see a wool underwear.
    PLURAL_DESCRIPTION: You see wool underwear.
    GRAPHICS: wool_underwear.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 4

    ABILITY: energy_beam_grant_II
    ABILITY: thunder_blow
}

dark_underwear
{
    DESCRIPTION: You see a dark underwear.
    PLURAL_DESCRIPTION: You see dark underwear.
    GRAPHICS: dark_underwear.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 4

    ABILITY: energy_beam_grant_III
}

ring_of_healing
{
    DESCRIPTION: You see a ring of healing.
    PLURAL_DESCRIPTION: You see rings of healing.
    GRAPHICS: ring_of_healing.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 1

    ABILITY: healing_ring
}

ring_of_deflection
{
    DESCRIPTION: You see a ring of deflection.
    PLURAL_DESCRIPTION: You see rings of deflection.
    GRAPHICS: ring_of_deflection.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 1

    ABILITY: mana_shield
}

ember_ring
{
    DESCRIPTION: You see an ember ring.
    PLURAL_DESCRIPTION: You see ember rings.
    GRAPHICS: ember_ring.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 2

    ABILITY: ember_ring_mana
}

glow_ring
{
    DESCRIPTION: You see a glow ring.
    PLURAL_DESCRIPTION: You see glow rings.
    GRAPHICS: glow_ring.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 2

    ABILITY: healing_glow_ring
    ABILITY: glow_ring_mana
}

headband
{
    DESCRIPTION: You see a headband.
    PLURAL_DESCRIPTION: You see headbands.
    GRAPHICS: headband.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: headband_meele_attack_bonus
}

leather_belt
{
    DESCRIPTION: You see a leather belt.
    PLURAL_DESCRIPTION: You see leather belts.
    GRAPHICS: leather_belt.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: leather_belt_stamina
}

tribal_belt
{
    DESCRIPTION: You see a tribal belt.
    PLURAL_DESCRIPTION: You see tribal belts.
    GRAPHICS: tribal_belt.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: tribal_belt_stamina
}

charm_necklace
{
    DESCRIPTION: You see a charm necklace.
    PLURAL_DESCRIPTION: You see charm necklaces.
    GRAPHICS: charm_necklace.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: charm_necklace_health
}

glow_necklace
{
    DESCRIPTION: You see a glow necklace.
    PLURAL_DESCRIPTION: You see glow necklaces.
    GRAPHICS: glow_necklace.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: glow_necklace_health
    ABILITY: healing_glow_necklace
}

glowing_stone
{
    DESCRIPTION: You see a glowing stone.
    PLURAL_DESCRIPTION: You see glowing stones.
    GRAPHICS: glowing_stone.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: glowing_stone_mana
}

waymirror
{
    DESCRIPTION: You see a waymirror.
    PLURAL_DESCRIPTION: You see waymirrors.
    GRAPHICS: waymirror.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 4

    ABILITY: waymirror_teleport
}

rage_bell
{
    DESCRIPTION: You see a rage bell.
    PLURAL_DESCRIPTION: You see rage bells.
    GRAPHICS: rage_bell.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: rage_bell_taunt
}

horn_of_dongor
{
    DESCRIPTION: You see the horn of dongor.
    PLURAL_DESCRIPTION: You see horns of dongor.
    GRAPHICS: horn_of_dongor.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: horn_of_dongor_taunt
    ABILITY: horn_of_dongor_terror
}

refracting_crystal
{
    DESCRIPTION: You see a refracting crystal.
    PLURAL_DESCRIPTION: You see refracting crystals.
    GRAPHICS: refracting_crystal.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: refracting_crystal_bonus_range
}

refracting_prism
{
    DESCRIPTION: You see a refracting prism.
    PLURAL_DESCRIPTION: You see refracting prisms.
    GRAPHICS: refracting_prism.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 3

    ABILITY: refracting_prism_bonus_range
}

spyglass
{
    DESCRIPTION: You see a spyglass.
    PLURAL_DESCRIPTION: You see spyglasses.
    GRAPHICS: spyglass.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 4

    ABILITY: spyglass_bonus_range
}

minion_magnet
{
    DESCRIPTION: You see a minion magnet.
    PLURAL_DESCRIPTION: You see minion magnets.
    GRAPHICS: minion_magnet.png
    SLOT_TYPE: ACCESSORY_SLOT

    WEIGHT: 6

    ABILITY: summon_minion
    ABILITY: minion_magnet_white_mana
    ABILITY: minion_magnet_blue_mana
}
