
energy_beam_multi
{
    TYPE: MULTILEVEL

    ABILITY: 1, energy_beam_I
    ABILITY: 2, energy_beam_II
    ABILITY: 3, energy_beam_III
    ABILITY: 4, energy_beam_IV
    ABILITY: 5, energy_beam_V
    ABILITY: 6, energy_beam_VI
}

energy_beam_grant_I
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: MULTILEVELGRANT

    ABILITY: energy_beam_multi
    GRANTED_LEVELS: 1
}

energy_beam_grant_II
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: MULTILEVELGRANT

    ABILITY: energy_beam_multi
    GRANTED_LEVELS: 2
}

energy_beam_grant_III
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: MULTILEVELGRANT

    ABILITY: energy_beam_multi
    GRANTED_LEVELS: 3
}

charge_staff_energy_beam_grant_III
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: MULTILEVELGRANT

    ABILITY: energy_beam_multi
    GRANTED_LEVELS: 3
    USABLE_FROM_INVENTORY: 1
}

energy_beam_I
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 5
    BLUE_MANA_COST: 5
    ATTACK_DAMAGE: 6+3d3
    DURATION: 20
    ICON: energy_explosion_icon.png
    ATTACK_EFFECT: energy_explosion

    TILE_AND_DELAY: (0,1), 0
}

energy_beam_II
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 10
    BLUE_MANA_COST: 10
    ATTACK_DAMAGE: 10+3d5
    DURATION: 20
    ICON: energy_explosion_icon.png
    ATTACK_EFFECT: energy_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
}

energy_beam_III
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 15
    BLUE_MANA_COST: 15
    ATTACK_DAMAGE: 16+3d8
    DURATION: 20
    ICON: energy_explosion_icon.png
    ATTACK_EFFECT: energy_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
}

energy_beam_IV
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 25
    BLUE_MANA_COST: 25
    ATTACK_DAMAGE: 24+3d12
    DURATION: 20
    ICON: energy_explosion_icon.png
    ATTACK_EFFECT: energy_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
}

energy_beam_V
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 40
    BLUE_MANA_COST: 40
    ATTACK_DAMAGE: 36+3d18
    DURATION: 20
    ICON: energy_explosion_icon.png
    ATTACK_EFFECT: energy_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
}

energy_beam_VI
{
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 55
    BLUE_MANA_COST: 55
    ATTACK_DAMAGE: 48+3d24
    DURATION: 20
    ICON: energy_explosion_icon.png
    ATTACK_EFFECT: energy_explosion

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (0,6), 0
    TILE_AND_DELAY: (0,7), 0
}
