
single_beam
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 10
    COOLDOWN: 0
    ATTACK_DAMAGE: 200+3d100
    DURATION: 20
    ICON: energy_beam.png
    ATTACK_EFFECT: energy_beam

    TILE_AND_DELAY: (0,1), 0
}


spark_beam
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 20
    COOLDOWN: 0
    ATTACK_DAMAGE: 40+3d20
    DURATION: 20
    ICON: energy_beam.png
    ATTACK_EFFECT: energy_beam

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
}

thunder_beam
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 40
    COOLDOWN: 0
    ATTACK_DAMAGE: 200+3d100
    DURATION: 20
    ICON: energy_beam.png
    ATTACK_EFFECT: energy_beam

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
}

bomb_beam
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: GENERIC_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 40
    COOLDOWN: 0
    ATTACK_DAMAGE: 120+3d60
    DURATION: 20
    ICON: energy_beam.png
    ATTACK_EFFECT: energy_beam

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
}

thunder_blow
{
    DESCRIPTION: It empowers its wielder with energy.
    TYPE: THROW_BEAM
    STAMINA_COST: 0
    RED_MANA_COST: 90
    COOLDOWN: 0
    ATTACK_DAMAGE: 24+3d12
    MAX_RANGE: 8
    DURATION: 20
    PROJECTILE_DURATION: 5
    ICON: thunder_blow_icon.png
    ATTACK_EFFECT: energy_explosion
    PROJECTILE_EFFECT: thunder_spit

    TILE_AND_DELAY: (0,-1), 0
    TILE_AND_DELAY: (0,0), 0
    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (-1,0), 0
    TILE_AND_DELAY: (-1,1), 0
    TILE_AND_DELAY: (1,-1), 0
    TILE_AND_DELAY: (1,0), 0
}