
human
{
    DESCRIPTION: You see a human.
    NAME: Human
    BRAIN: human_brain
    CORPSE: human_corpse
    BLOOD: red_blood

    NAME_HEIGHT: 900

    MOVE_DELAY: 50
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2

    MAX_HEALTH: 100
    MAX_STAMINA: 200
    MAX_BLUE_MANA: 20
    MAX_RED_MANA: 20
    MAX_BROWN_MANA: 20
    MAX_WHITE_MANA: 20
    MAX_BLACK_MANA: 20

    MAX_NUTRITION: 10000
    CURRENT_NUTRITION: 10000
    NUTRITION_REGEN: 5

    DIET: human_diet

    REWARD_EXPERIENCE: 10

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d2
    ATTACK_RANGE: 1
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE: 0


    ATTACK_EFFECT: slash
    DEFENSE_EFFECT: defense_clink

    OPENS_DOORS: 1
    MOVES_ITEMS: 1
    USES_LADDERS: 1

    GRAPHICS: char_reference_2.png
    GRAPHICS_ALTERNATIVES: player_sprites
    PALETTE_SET: human_palette

    #ABILITY: basic_craft
}

# do not use cadeirante
# it just exists to have an easy to access graphics id
cadeirante
{
    DESCRIPTION: You see a cadeirante.
    NAME: Human
    CORPSE: human_corpse
    BLOOD: red_blood

    MAX_STAMINA: 200

    GRAPHICS: cadeirante.png
}