
carrot_plant_loot
{
    EFFECT: white_clink
    LOOT: carrot_seed, 0.6
    LOOT: carrot_seed, 0.6
    LOOT: carrot_seed, 0.6
    LOOT: carrot, 1.0
    LOOT: carrot, 0.5
    LOOT: carrot, 0.5
    LOOT: carrot, 0.5
    LOOT: carrot, 0.5
    LOOT: carrot, 0.5
    LOOT: carrot, 0.5
    LOOT: carrot, 0.5
}

oak_tree_loot
{
    EFFECT: white_clink
    #SPREAD: 1

    #LOOT: nut, 1.0
    #LOOT: nut, 0.25

    LOOT: wood_log, 1.0
    LOOT: wood_log, 0.5
    LOOT: wood_log, 0.25
}

poplar_tree_loot
{
    EFFECT: white_clink
    #SPREAD: 1

    #LOOT: poplar_seed, 1.0
    #LOOT: poplar_seed, 0.1

    LOOT: wood_log, 1.0
    LOOT: wood_log, 0.2
}

tall_grass_loot
{
    EFFECT: white_clink
    LOOT: hay, 1.0
}

boulder_loot
{
    EFFECT: white_clink
    LOOT: loose_stone, 1.0
    LOOT: loose_stone, 0.5
    LOOT: loose_stone, 0.25
    LOOT: copper_ore, 0.1
}

cracked_boulder_loot
{
    EFFECT: white_clink
    LOOT: loose_stone, 1.0
    LOOT: loose_stone, 0.5
    LOOT: loose_stone, 0.25
}

copper_boulder_loot
{
    EFFECT: white_clink
    LOOT: copper_ore, 1.0
    LOOT: copper_ore, 0.4
    LOOT: copper_ore, 0.4
}

tin_boulder_loot
{
    EFFECT: white_clink
    LOOT: tin_ore, 1.0
    LOOT: tin_ore, 0.4
    LOOT: tin_ore, 0.4
    LOOT: glowing_stone, 0.05
    LOOT: refracting_crystal, 0.03
}

life_flower_loot
{
    EFFECT: white_clink
    LOOT: life_flower_seed, 0.3
    LOOT: life_flower_seed, 0.3
    LOOT: life_flower_seed, 0.3

    LOOT: life_flower, 1.0
    LOOT: life_flower, 0.4
    LOOT: life_flower, 0.2
}

dead_life_flower_loot
{
    EFFECT: white_clink
    LOOT: life_flower_seed, 0.3
    LOOT: life_flower_seed, 0.3
}

wild_life_flower_loot
{
    EFFECT: white_clink
    LOOT: life_flower_seed, 0.8
    LOOT: life_flower_seed, 0.8
    LOOT: life_flower_seed, 0.8
    LOOT: life_flower_seed, 0.8
    LOOT: life_flower_seed, 0.8

    LOOT: life_flower, 1.0
    LOOT: life_flower, 0.4
    LOOT: life_flower, 0.2
}

white_mushroom_0_loot
{
    EFFECT: white_clink
    LOOT: white_mushroom, 1.0
    LOOT: white_mushroom, 0.2
}

white_mushroom_1_loot
{
    EFFECT: white_clink
    LOOT: white_mushroom, 1.0
    LOOT: white_mushroom, 0.6
    LOOT: white_mushroom, 0.6
    LOOT: white_mushroom, 0.6
}

white_mushroom_2_loot
{
    EFFECT: white_clink
    LOOT: white_mushroom, 1.0
    LOOT: white_mushroom, 1.0
    LOOT: white_mushroom, 0.6
    LOOT: white_mushroom, 0.6
    LOOT: white_mushroom, 0.6
    LOOT: white_mushroom, 0.6
    LOOT: white_mushroom, 0.6
    LOOT: white_mushroom, 0.6
    LOOT: white_mushroom, 0.6
}

spider_web_loot
{
    EFFECT: white_clink
    LOOT: silk, 0.2
}

spider_web_loot_none
{
    EFFECT: white_clink
}

bush_loot
{
    EFFECT: white_clink
    LOOT: wild_flower, 0.05
}