super_sword
{
    DESCRIPTION: You see a super sword.
    PLURAL_DESCRIPTION: You see super swords.
    GRAPHICS: sword.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 2

    ATTACK_TYPE: MEELE_ATTACK_TYPE

    ATTACK_DAMAGE: 1d2500
    ATTACK_PROJECTILE_DELAY: 20

    EFFECT: sword_slash
}

super_boh
{
    DESCRIPTION: You see a super boh.
    PLURAL_DESCRIPTION: You see super bohs.
    GRAPHICS: boots_of_haste.png
    SLOT_TYPE: FEET_SLOT
    EFFECT: armor_clink
    WEIGHT: 1

    ABILITY: super_boh_haste_300
}

slow_boh
{
    DESCRIPTION: You see a slow boh.
    PLURAL_DESCRIPTION: You see slow bohs.
    GRAPHICS: boots_of_haste.png
    SLOT_TYPE: FEET_SLOT
    EFFECT: armor_clink
    WEIGHT: 1

    ABILITY: slow_boh_haste_slow
}

super_shovel
{
    DESCRIPTION: You see a super shovel.
    PLURAL_DESCRIPTION: You see super shovels.
    GRAPHICS: shovel.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 5

    ABILITY: build_air
    ABILITY: build_dirt
}

hammer
{
    DESCRIPTION: You see a hammer.
    PLURAL_DESCRIPTION: You see hammers.
    GRAPHICS: hammer.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 5

    ABILITY: build_stone
    ABILITY: build_stone_wall
    ABILITY: build_wood
    ABILITY: build_wood_wall
    ABILITY: build_wood_door
    ABILITY: build_white_wall
    ABILITY: build_brick_wall
    ABILITY: build_roof_red_tile
    ABILITY: build_glass_window
}

dev_nut
{
    DESCRIPTION: You see a dev nut.
    PLURAL_DESCRIPTION: You see dev nuts.
    GRAPHICS: nut.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 1

    ABILITY: build_tree
    ABILITY: build_bush
}

spawner
{
    DESCRIPTION: You see a spawner.
    PLURAL_DESCRIPTION: You see spawners.
    GRAPHICS: nut.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 1

    ABILITY: spawn_rat
    ABILITY: build_skeleton_spawner
}

plot_armor
{
    DESCRIPTION: You see plot armor.
    PLURAL_DESCRIPTION: You see plot armor.
    GRAPHICS: dragon_scale_mail.png
    SLOT_TYPE: TORSO_SLOT
    DEFENSE_BONUS: 1d10000
    DEFENSE_EFFECT: armor_clink
    WEIGHT: 50
}
