
rope
{
    DESCRIPTION: You see a rope.
    PLURAL_DESCRIPTION: You see ropes.
    GRAPHICS: rope.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 4

    ABILITY: jump
    ABILITY: rope_pull
}

copper_pickaxe
{
    DESCRIPTION: You see a copper pickaxe.
    PLURAL_DESCRIPTION: You see copper pickaxes.
    GRAPHICS: copper_pickaxe.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 20

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d10
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d1

    EFFECT: slash

    ABILITY: break_stone
}

bronze_pickaxe
{
    DESCRIPTION: You see a bronze pickaxe.
    PLURAL_DESCRIPTION: You see bronze pickaxes.
    GRAPHICS: bronze_pickaxe.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 20

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d15
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d1

    EFFECT: slash

    ABILITY: break_stone
}

woodcutter_axe
{
    DESCRIPTION: You see a woodcutter axe.
    PLURAL_DESCRIPTION: You see woodcutter axes.
    GRAPHICS: woodcutter_axe.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 4

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d12
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d2

    EFFECT: slash

    ABILITY: cut_wood
    ABILITY: cut_bush
    ABILITY: break_furniture
}

sharp_stone
{
    DESCRIPTION: You see a sharp stone.
    PLURAL_DESCRIPTION: You see sharp stones.
    GRAPHICS: sharp_stone.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 12

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d4
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 0

    EFFECT: slash

    ABILITY: skin_corpses
}

skinning_knife
{
    DESCRIPTION: You see a skinning knife.
    PLURAL_DESCRIPTION: You see skinning knives.
    GRAPHICS: dagger.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 3

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 0

    EFFECT: slash

    ABILITY: skin_corpses
}

copper_scissors
{
    DESCRIPTION: You see a pair of copper scissors.
    PLURAL_DESCRIPTION: You see copper scissors.
    GRAPHICS: copper_scissors.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 4

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d2
    ATTACK_PROJECTILE_DELAY: 20
    DEFENSE_BONUS: 0
    EFFECT: slash

    ABILITY: cut_corpses
    ABILITY: cut_spider_web
}

meat_cleaver
{
    DESCRIPTION: You see a meat cleaver.
    PLURAL_DESCRIPTION: You see meat cleavers.
    GRAPHICS: meat_cleaver.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 6

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d5
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 0

    EFFECT: slash

    ABILITY: butcher_corpses
}

shovel
{
    DESCRIPTION: You see a shovel.
    PLURAL_DESCRIPTION: You see shovels.
    GRAPHICS: shovel.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 5

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d4
    ATTACK_PROJECTILE_DELAY: 20
    DEFENSE_BONUS: 0
    EFFECT: slash

    ABILITY: dig_worm
}

stone_hoe
{
    DESCRIPTION: You see a stone hoe.
    PLURAL_DESCRIPTION: You see stone hoes.
    GRAPHICS: stone_hoe.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 5

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d4
    ATTACK_PROJECTILE_DELAY: 20
    DEFENSE_BONUS: 0
    EFFECT: slash

    ABILITY: stone_hoe_transform
}
