
stone_club
{
    DESCRIPTION: You see a stone club.
    PLURAL_DESCRIPTION: You see stone clubs.
    GRAPHICS: stone_club.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 40

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 4d2
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d1

    EFFECT: slash

    ABILITY: break_stone
}

stone_spear
{
    DESCRIPTION: You see a stone spear.
    PLURAL_DESCRIPTION: You see stone spears.
    GRAPHICS: stone_spear.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 10

    ATTACK_TYPE: MEELE_ATTACK_TYPE

    ATTACK_DAMAGE: 1d8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d3

    EFFECT: slash
}

sword
{
    DESCRIPTION: You see a sword.
    PLURAL_DESCRIPTION: You see swords.
    GRAPHICS: sword.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 20


    ATTACK_TYPE: MEELE_ATTACK_TYPE

    ATTACK_DAMAGE: 1d30
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d4

    EFFECT: sword_slash

    ABILITY: triple_slash
    ABILITY: cut_grass
}

dagger
{
    DESCRIPTION: You see a dagger.
    PLURAL_DESCRIPTION: You see daggers.
    GRAPHICS: dagger.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 6

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d2

    EFFECT: slash
}

wooden_club
{
    DESCRIPTION: You see a wooden club.
    PLURAL_DESCRIPTION: You see wooden clubs.
    GRAPHICS: wooden_club.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 8

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 3d4
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d1

    EFFECT: slash
}

mace
{
    DESCRIPTION: You see a mace.
    PLURAL_DESCRIPTION: You see maces.
    GRAPHICS: mace.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 25

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 4d6
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d2

    EFFECT: slash

    ABILITY: mace_punch
    ABILITY: break_furniture
}

rusty_mace
{
    DESCRIPTION: You see a rusty mace.
    PLURAL_DESCRIPTION: You see rusty maces.
    GRAPHICS: rusty_mace.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 25

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 2d6
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d1

    EFFECT: slash

    ABILITY: weak_mace_punch
    ABILITY: break_furniture
}

short_bow
{
    DESCRIPTION: You see a short bow.
    PLURAL_DESCRIPTION: You see short bows.
    GRAPHICS: bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_RANGE: 6
    ATTACK_DAMAGE: 1d20
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow
}

composite_short_bow
{
    DESCRIPTION: You see a composite short bow.
    PLURAL_DESCRIPTION: You see composite short bows.
    GRAPHICS: composite_short_bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_RANGE: 6
    ATTACK_DAMAGE: 1d28
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow
}

long_bow
{
    DESCRIPTION: You see a long bow.
    PLURAL_DESCRIPTION: You see long bows.
    GRAPHICS: long_bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 20

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_RANGE: 8
    ATTACK_DAMAGE: 1d34
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow
}

snake_staff
{
    DESCRIPTION: You see a snake staff.
    PLURAL_DESCRIPTION: You see snake staffs.
    GRAPHICS: snake_staff.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE

    ATTACK_RANGE: 1
    ATTACK_DAMAGE: 4 + 1d4
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d2

    EFFECT: poison_spit

    ABILITY: snake_bite
    ABILITY: snake_staff_brown_mana
    ABILITY: snake_staff_black_mana
}

skull_staff
{
    DESCRIPTION: You see a skull staff.
    PLURAL_DESCRIPTION: You see skull staffs.
    GRAPHICS: skull_staff.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 24

    ATTACK_TYPE: RANGED_ATTACK_TYPE

    ATTACK_RANGE: 2
    ATTACK_DAMAGE: 8 + 2d6
    ATTACK_PROJECTILE_DELAY: 5

    DEFENSE_BONUS: 1d2

    EFFECT: death_spit

    ABILITY: skull_wave
    ABILITY: skull_staff_black_mana
}

nurture_staff
{
    DESCRIPTION: You see a nurture staff.
    PLURAL_DESCRIPTION: You see nurture staffs.
    GRAPHICS: nurture_staff.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 16

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d12
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d4

    ABILITY: nurture_heal
    ABILITY: nurture_staff_brown_mana
    ABILITY: nurture_staff_white_mana
}

venom_staff
{
    DESCRIPTION: You see a venom staff.
    PLURAL_DESCRIPTION: You see venom staffs.
    GRAPHICS: venom_staff.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 18

    ATTACK_TYPE: RANGED_ATTACK_TYPE

    ATTACK_RANGE: 2
    ATTACK_DAMAGE: 8 + 2d10
    ATTACK_PROJECTILE_DELAY: 10

    DEFENSE_BONUS: 1d3

    EFFECT: poison_spit

    ABILITY: venom_explosion
    ABILITY: venom_staff_black_mana
    ABILITY: venom_staff_brown_mana
}

charge_staff
{
    DESCRIPTION: You see a charge staff.
    PLURAL_DESCRIPTION: You see charge staffs.
    GRAPHICS: charge_staff.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 22

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d12
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d4

    ABILITY: charge_staff_red_mana
    ABILITY: charge_staff_blue_mana
    ABILITY: charge_staff_energy_beam_grant_III
}

blast_staff
{
    DESCRIPTION: You see a blast staff.
    PLURAL_DESCRIPTION: You see blast staffs.
    GRAPHICS: blast_staff.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 18

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d12
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d4

    ABILITY: blast_staff_red_mana
    ABILITY: blast_staff_fire_wave_grant_III
}


broom
{
    DESCRIPTION: You see a broom.
    PLURAL_DESCRIPTION: You see brooms.
    GRAPHICS: broom.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 20

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d3
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d2

    EFFECT: slash

    ABILITY: clean_floor
    ABILITY: broom_fire_ball
    ABILITY: broom_mana
}


magic_broom
{
    DESCRIPTION: You see a magic broom.
    PLURAL_DESCRIPTION: You see magic brooms.
    GRAPHICS: magic_broom.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 25

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d6
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d4

    EFFECT: slash

    ABILITY: clean_floor
    ABILITY: jump_magic_broom
    ABILITY: magic_broom_fire_ball
    ABILITY: broom_mana
}


slingshot
{
    DESCRIPTION: You see a slingshot.
    PLURAL_DESCRIPTION: You see slingshots.
    GRAPHICS: slingshot.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 3

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 1d10
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: small_stone
}

snakerang
{
    DESCRIPTION: You see a snakerang.
    PLURAL_DESCRIPTION: You see snakerangs.
    GRAPHICS: snakerang.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 8

    ATTACK_TYPE: BOOMERANG_ATTACK_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 2d7
    ATTACK_PROJECTILE_DELAY: 10

    EFFECT: snakerang_effect
}

spiderang
{
    DESCRIPTION: You see a spiderang.
    PLURAL_DESCRIPTION: You see spiderangs.
    GRAPHICS: spiderang.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 9

    ATTACK_TYPE: BOOMERANG_ATTACK_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 2d11
    ATTACK_PROJECTILE_DELAY: 10

    EFFECT: spiderang_effect
}


magic_stick
{
    DESCRIPTION: You see a magic stick.
    PLURAL_DESCRIPTION: You see magic sticks.
    GRAPHICS: magic_stick.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 2

    ATTACK_TYPE: MEELE_ATTACK_TYPE

    ATTACK_DAMAGE: 1d2
    ATTACK_PROJECTILE_DELAY: 20

    EFFECT: slash

    ABILITY: bubble_attack
}

runic_blade
{
    DESCRIPTION: You see a runic blade.
    PLURAL_DESCRIPTION: You see runic blades.
    GRAPHICS: runic_blade.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 18

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 2d14
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d4

    EFFECT: slash

    ABILITY: runic_strike
}

great_axe
{
    DESCRIPTION: You see a great axe.
    PLURAL_DESCRIPTION: You see great axes.
    GRAPHICS: great_axe.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 55

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_DAMAGE: 1d42
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_BONUS: 1d1

    EFFECT: slash
    ABILITY: cut_wood
    ABILITY: cut_bush
    ABILITY: great_axe_cut
}