dismantle_table
{
    EFFECT: white_clink
    LOOT_TYPE: BREAK_FURNITURE

    LOOT: wood_log, 2, 1.0
    LOOT: wood_log, 4, 0.5
}

dismantle_crate
{
    EFFECT: white_clink
    LOOT_TYPE: BREAK_FURNITURE

    LOOT: wood_log, 2, 1.0
    LOOT: wood_log, 4, 0.5
}

dismantle_chest
{
    EFFECT: white_clink
    LOOT_TYPE: BREAK_FURNITURE

    LOOT: wood_log, 2, 1.0
    LOOT: wood_log, 4, 0.5
}

dismantle_workbench
{
    EFFECT: white_clink
    LOOT_TYPE: BREAK_FURNITURE

    LOOT: wood_log, 2, 1.0
    LOOT: wood_log, 4, 0.5
}

dismantle_furnace
{
    EFFECT: white_clink
    LOOT_TYPE: BREAK_FURNITURE

    LOOT: loose_stone, 4, 1.0    
    LOOT: loose_stone, 2, 0.5    
}

dismantle_cauldron
{
    EFFECT: white_clink
    LOOT_TYPE: BREAK_FURNITURE

    LOOT: copper_bar, 4, 1.0
    LOOT: copper_bar, 4, 0.5
    LOOT: wood_log, 2, 1.0
    LOOT: wood_log, 4, 0.5
}

dismantle_stone_anvil
{
    EFFECT: white_clink
    LOOT_TYPE: BREAK_FURNITURE

    LOOT: loose_stone, 4, 1.0
    LOOT: loose_stone, 2, 0.5
}

dismantle_copper_anvil
{
    EFFECT: white_clink
    LOOT_TYPE: BREAK_FURNITURE

    LOOT: copper_bar, 4, 1.0
    LOOT: copper_bar, 6, 0.5
}
