
boulder
{
    DESCRIPTION: You see a boulder.
    GRAPHICS: boulder.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    LOOT: boulder_loot
}

spiked_boulder
{
    DESCRIPTION: You see a spiked boulder.
    GRAPHICS: spiked_boulder.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    LOOT: boulder_loot
}

cracked_boulder
{
    DESCRIPTION: You see a cracked boulder.
    GRAPHICS: cracked_boulder.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    LOOTABLE: 1
    LOOT: cracked_boulder_loot
}

copper_boulder
{
    DESCRIPTION: You see a copper boulder.
    GRAPHICS: copper_boulder.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    LOOT: copper_boulder_loot
}

tin_boulder
{
    DESCRIPTION: You see a tin boulder.
    GRAPHICS: tin_boulder.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    LOOT: tin_boulder_loot
}
