human_city
{
    TYPE: CITY
    TASKS_TYPE: HUMAN_CITY
    FLOOR_TILES: human_city_floor_tile_list

    ROOM: magic_tower
    ROOM: workshop
    ROOM: tavern
    ROOM: barracks
    ROOM: storage_room
}

storage_room
{
    TYPE: ROOM
    FLOOR_TILES: human_city_storage_room_floor_list

    NAMES: human_names
    
    STOCK: ANY
}

barracks
{
    TYPE: ROOM
    FURNITURE: human_city_barracks_furniture_list

    CITIZEN: human, 1, wooden_bed_top, 1000, 20000

    NAMES: human_names    
    SPAWN_ITEMS: human_spawn_items

    JOB: farmer
    JOB: hunter
    JOB: woodsman
    JOB: guard
}


magic_tower
{
    TYPE: ROOM
    FURNITURE: human_city_magic_tower_furniture_list

    CITIZEN: human, 1, enchanting_table, 1000, 20000
    CITIZEN: human, 1, wooden_bed_top, 1000, 20000

    NAMES: human_names
    SPAWN_ITEMS: human_spawn_items

    JOB: mage    
}

workshop
{
    TYPE: ROOM
    FURNITURE: human_city_workshop_furniture_list

    CITIZEN: human, 1, workbench, 1000, 20000
    CITIZEN: human, 1, stone_anvil, 1000, 20000
    CITIZEN: human, 1, copper_anvil, 1000, 20000
    CITIZEN: human, 1, furnace, 1000, 20000
    CITIZEN: human, 1, wooden_bed_top, 1000, 20000

    NAMES: human_names
    SPAWN_ITEMS: human_spawn_items

    JOB: hunter
    JOB: woodsman
    JOB: smith

    STOCK_LIST: hunting_loot_list
    STOCK_LIST: woodcutting_loot_list
    STOCK_LIST: mining_loot_list

    STOCK: copper_bar
    STOCK: tin_nail
    STOCK: tin_bar
    STOCK: bronze_bar

    STOCK: crate
}

tavern
{
    TYPE: ROOM
    FURNITURE: human_city_tavern_furniture_list

    CITIZEN: human, 1, cauldron, 1000, 20000
    CITIZEN: human, 1, wooden_bed_top, 1000, 20000

    NAMES: human_names
    SPAWN_ITEMS: human_spawn_items

    JOB: farmer
    JOB: hunter
    JOB: woodsman
    #JOB: mage
    #JOB: guard
    #JOB: smith

    STOCK_LIST: human_diet
    STOCK_LIST: human_all_seed_list
    STOCK: meat_cleaver
}
