armor_clink
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: armor_clink.png
}

arrow
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: arrow.png
}

beholder_bite
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: beholder_bite.png
}

bubble_attack_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: bubble_attack_effect.png
}

burrow_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: burrow_effect.png
    DURATION: 40
}

capture_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: capture_effect.png
    DURATION: 50
}

corpse_chomp_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Chomp
    COLOR_R: 255
    COLOR_G: 40
    COLOR_B: 40
    SPEED: 10
    DURATION: 100
}

death_spit
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: death_spit.png
}

defense_clink
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: defense_clink.png
}

dirt_puff
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: dirt_puff.png
    DURATION: 20
}

energy_beam
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: energy_beam.png
}

energy_explosion
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: energy_explosion.png
}

fire_explosion
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: fire_explosion.png
}

fire_spit
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: fire_spit.png
}

haste_effect_particle
{
    EFFECT_TYPE: PARTICLE
    PARTICLE_SPRITE: haste_particle.png
    NUM_PARTICLES: 8
    PARTICLE_SPAWN_DELAY: 1d200
    PARTICLE_RESPAWN_DELAY: 100+1d10
    PARTICLE_LIFETIME: 20+4d10
    PARTICLE_INITIAL_OFFSET: 1d500
    PARTICLE_INITIAL_VELOCITY: 5+2d10
    ANCHOR_TYPE: CREATURE
}

haste_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: haste_effect.png
}

heal_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: heal_effect.png
    DURATION: 50
}

heal_spit
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: heal_spit.png
}

hoof_kick
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: hoof_kick.png
}

llama_spit
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: llama_spit.png
}

logoff_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: logoff_effect.png
    DURATION: 40
}

mana_heal_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: mana_heal_effect.png
    DURATION: 50
}

mana_shield_clink
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: mana_shield_clink.png
}

minion_teleport_in
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: minion_teleport_in.png
    DURATION: 40
}

minion_teleport_out
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: minion_teleport_out.png
    DURATION: 40
}

none
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: none.png
    DURATION: 20
}

nutrition_apple_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Crunch
    COLOR_R: 140
    COLOR_G: 0
    COLOR_B: 0
    SPEED: 10
    DURATION: 100
}

nutrition_carrot_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Crunch
    COLOR_R: 255
    COLOR_G: 118
    COLOR_B: 0
    SPEED: 10
    DURATION: 100
}

nutrition_cheese_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Nhac
    COLOR_R: 140
    COLOR_G: 140
    COLOR_B: 0
    SPEED: 10
    DURATION: 100
}

nutrition_hay_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Munch
    COLOR_R: 200
    COLOR_G: 255
    COLOR_B: 200
    SPEED: 10
    DURATION: 100
}

nutrition_meat_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Munch
    COLOR_R: 255
    COLOR_G: 180
    COLOR_B: 180
    SPEED: 10
    DURATION: 100
}

nutrition_stew_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Slurp
    COLOR_R: 230
    COLOR_G: 230
    COLOR_B: 180
    SPEED: 10
    DURATION: 100
}

nutrition_white_mushroom_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Chomp
    COLOR_R: 255
    COLOR_G: 221
    COLOR_B: 173
    SPEED: 10
    DURATION: 100
}

nutrition_worm_corpse_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Slurp
    COLOR_R: 255
    COLOR_G: 220
    COLOR_B: 30
    SPEED: 10
    DURATION: 100
}

poison_cloud
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: poison_cloud.png
}

poison_spit
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: poison_spit.png
}

raise_bush_spit
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: raise_bush_spit.png
}

push_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: push_effect.png
    DURATION: 20
}

runic_spit
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: runic_spit.png
}

skull_beam
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: skull_beam.png
}

slash
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: slash.png
}

small_stone
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: small_stone.png
}

snake_bite_beam
{
    EFFECT_TYPE: IMAGE_ANIMATION
    #SPRITE: snake_bite_beam.png
    SPRITE: poison_cloud.png
}

snakerang_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: snakerang_effect.png
}

spiderang_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: spiderang_effect.png
}

sporesorcery_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: sporesorcery_effect.png
    DURATION: 20
}

sword_slash
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: sword_slash.png
}

taunt_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: taunt_effect.png
    DURATION: 20
}

terror_effect
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: terror_effect.png
    DURATION: 20
}

thunder_spit
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: thunder_spit.png
}

vampire_bite
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: vampire_bite.png
}

vampire_feed_effect
{
    EFFECT_TYPE: SLIDING_TEXT
    TEXT: Yum
    COLOR_R: 90
    COLOR_G: 0
    COLOR_B: 0
    SPEED: 10
    DURATION: 100
}

white_clink
{
    EFFECT_TYPE: IMAGE_ANIMATION
    SPRITE: white_clink.png
    DURATION: 20
}
