super_sword
{
    GRAPHICS: sword.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 2

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE

    ATTACK_DAMAGE: 2500
    ATTACK_PROJECTILE_DELAY: 20

    EFFECT: sword_slash.png
}

super_boh
{
    GRAPHICS: boots_of_haste.png
    SLOT_TYPE: FEET_SLOT
    EFFECT: armor_clink.png
    WEIGHT: 1

    ABILITY: haste_300
}

slow_boh
{
    GRAPHICS: boots_of_haste.png
    SLOT_TYPE: FEET_SLOT
    EFFECT: armor_clink.png
    WEIGHT: 1

    ABILITY: haste_slow
}

super_shovel
{
    GRAPHICS: shovel.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 5

    ABILITY: build_air
    ABILITY: build_dirt
}

hammer
{
    GRAPHICS: hammer.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 5

    ABILITY: build_stone
    ABILITY: build_stone_wall
    ABILITY: build_wood
    ABILITY: build_wood_wall
    ABILITY: build_wood_door
    ABILITY: build_white_wall
}

dev_nut
{
    GRAPHICS: nut.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 1

    ABILITY: build_tree
    ABILITY: build_bush
}

spawner
{
    GRAPHICS: nut.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 1

    ABILITY: spawn_rat
    ABILITY: build_skeleton_spawner
}

mana_boots
{
    GRAPHICS: phase_boots.png
    SLOT_TYPE: FEET_SLOT
    WEIGHT: 5

    ABILITY: mana_50
}