
triple_slash
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 30
    MANA_COST: 0
    COOLDOWN: 200
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 50
    DURATION: 20
    ICON: sword.png
    EFFECT: sword_slash.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (-1,1), 0
}

bronze_longsword_triple_slash
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 100
    MANA_COST: 0
    COOLDOWN: 200
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 40
    DURATION: 20
    ICON: bronze_longsword.png
    EFFECT: sword_slash.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (-1,1), 0
}

bronze_gladius_triple_slash
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 60
    MANA_COST: 0
    COOLDOWN: 200
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 25
    DURATION: 20
    ICON: bronze_gladius.png
    EFFECT: sword_slash.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (-1,1), 0
}

weak_mace_punch
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 40
    MANA_COST: 0
    COOLDOWN: 200
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 15
    DURATION: 20
    ICON: rusty_mace.png
    EFFECT: slash.png

    TILE_AND_DELAY: (0,1), 0
}


mace_punch
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 50
    MANA_COST: 0
    COOLDOWN: 200
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 20
    DURATION: 20
    ICON: mace.png
    EFFECT: slash.png

    TILE_AND_DELAY: (0,1), 0
}

copper_machete_slash
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 50
    MANA_COST: 0
    COOLDOWN: 200
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 16
    DURATION: 20
    ICON: copper_machete.png
    EFFECT: slash.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (-1,1), 0
}

copper_hatchet_punch
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 60
    MANA_COST: 0
    COOLDOWN: 200
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 25
    DURATION: 20
    ICON: copper_hatchet.png
    EFFECT: slash.png

    TILE_AND_DELAY: (0,1), 0
}

bronze_hatchet_punch
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 75
    MANA_COST: 0
    COOLDOWN: 200
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 40
    DURATION: 20
    ICON: bronze_hatchet.png
    EFFECT: slash.png

    TILE_AND_DELAY: (0,1), 0
}