
beholder_energy_beam_0
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: energy_explosion_icon.png
    EFFECT: energy_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
}

beholder_energy_beam_1
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: energy_explosion_icon.png
    EFFECT: energy_explosion.png

    TILE_AND_DELAY: (-1,0), 0
    TILE_AND_DELAY: (-2,0), 0
    TILE_AND_DELAY: (-3,0), 0
    TILE_AND_DELAY: (-4,0), 0
    TILE_AND_DELAY: (-5,0), 0
}

beholder_energy_beam_2
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: energy_explosion_icon.png
    EFFECT: energy_explosion.png

    TILE_AND_DELAY: (1,-1), 0
    TILE_AND_DELAY: (2,-2), 0
    TILE_AND_DELAY: (3,-3), 0
    TILE_AND_DELAY: (4,-4), 0
    TILE_AND_DELAY: (5,-5), 0
}

beholder_throw_explosion
{
    TYPE: THROW_BEAM
    TARGET_TYPE: TARGET_GROUND
    STAMINA_COST: 0
    MANA_COST: 100
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 80
    MAX_RANGE: 8
    DURATION: 20
    PROJECTILE_DURATION: 5
    ICON: fire_explosion.png
    BEAM_EFFECT: fire_explosion.png
    PROJECTILE_EFFECT: fire_spit.png

    TILE_AND_DELAY: (0,-1), 0
    TILE_AND_DELAY: (0,0), 0
    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (-1,0), 0
    TILE_AND_DELAY: (-1,1), 0
    TILE_AND_DELAY: (1,-1), 0
    TILE_AND_DELAY: (1,0), 0
}

beholder_raise_earth_wall
{
    TYPE: GENERIC_RAISE
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 100
    EFFECT: none.png
    DURATION: 20
    ICON: bender_boots.png

    TILE_TYPE: dirt
    TILE_DURATION: 3000

    TILE_AND_DELAY: (0,4,1), 0
    TILE_AND_DELAY: (0,4,2), 5
    TILE_AND_DELAY: (0,4,3), 10

    TILE_AND_DELAY: (1,3,1), 0
    TILE_AND_DELAY: (1,3,2), 5
    TILE_AND_DELAY: (1,3,3), 10

    TILE_AND_DELAY: (2,2,1), 0
    TILE_AND_DELAY: (2,2,2), 5
    TILE_AND_DELAY: (2,2,3), 10

    TILE_AND_DELAY: (-1,4,1), 0
    TILE_AND_DELAY: (-1,4,2), 5
    TILE_AND_DELAY: (-1,4,3), 10

    TILE_AND_DELAY: (-2,4,1), 0
    TILE_AND_DELAY: (-2,4,2), 5
    TILE_AND_DELAY: (-2,4,3), 10
}

beholder_multi_attack
{
    TYPE: MULTI_TARGET_ATTACK
    STAMINA_COST: 0
    MANA_COST: 40

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 60
    MAX_RANGE: 8

    NUM_TARGETS: 3
    TARGET_DELAY: 10

    PROJECTILE_DURATION: 5

    ICON: death_spit.png
    EFFECT: death_spit.png
}

beholder_death_wave_0
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 100

    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 150
    DURATION: 20
    ICON: skull_icon.png
    EFFECT: skull_beam.png

    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (2,0), 0
    TILE_AND_DELAY: (3,0), 0
}

beholder_death_wave_1
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 100

    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 150
    DURATION: 20
    ICON: skull_icon.png
    EFFECT: skull_beam.png

    TILE_AND_DELAY: (0,-1), 0
    TILE_AND_DELAY: (0,-2), 0
    TILE_AND_DELAY: (0,-3), 0
}

beholder_death_wave_2
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 100

    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 150
    DURATION: 20
    ICON: skull_icon.png
    EFFECT: skull_beam.png

    TILE_AND_DELAY: (-1,1), 0
    TILE_AND_DELAY: (-2,2), 0
    TILE_AND_DELAY: (-3,3), 0
}

beholder_bite
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF

    STAMINA_COST: 50
    MANA_COST: 0
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 80
    DURATION: 20
    ICON: beholder_bite.png
    EFFECT: beholder_bite.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (-1,1), 0
}