
air
{
    GRAPHICS: none.png
    DRAW_TYPE: FULL
    WALKABLE: 0
    WALK_SPEED: 100
    PASSABLE_CREATURES: 1
    PASSABLE_PROJECTILES: 1
    VISIBLE: 0
    SELECTABLE: 0
    OPAQUE: 0
}

yellow_dirt
{
    GRAPHICS: yellow_dirt.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

grass
{
    GRAPHICS: grass.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    WALK_SPEED: 90
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

dirt
{
    GRAPHICS: dirt.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    WALK_SPEED: 90
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

red_dirt
{
    GRAPHICS: red_dirt.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

roof_black
{
    GRAPHICS: wall_black.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

hole_dirt
{
    GRAPHICS: hole_dirt.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    WALK_SPEED: 90
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

stone
{
    GRAPHICS: stone.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

brick
{
    GRAPHICS: brick.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

gravel
{
    GRAPHICS: gravel.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    WALK_SPEED: 90
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

default_ocean
{
    GRAPHICS: water.png
    DRAW_TYPE: FULL
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

water
{
    GRAPHICS: water.png
    DRAW_TYPE: FULL
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

stone_wall
{
    GRAPHICS: stone.png
    DRAW_TYPE: WALL
    WALKABLE: 1
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 0
}

wood_wall
{
    GRAPHICS: wood.png
    DRAW_TYPE: WALL
    WALKABLE: 1
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 0
}

wood
{
    GRAPHICS: wood.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}


bush
{
    GRAPHICS: bush.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 1
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    LOOT: no_loot
}

grave
{
    GRAPHICS: grave.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 1
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0
}

wall_white
{
    GRAPHICS: wall_white_v2.png
    DRAW_TYPE: WALL
    WALKABLE: 1
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 0
}

wall_black
{
    GRAPHICS: wall_black.png
    DRAW_TYPE: WALL
    WALKABLE: 1
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 0
}

wall_bricks_black
{
    GRAPHICS: wall_bricks_black.png
    DRAW_TYPE: WALL
    WALKABLE: 1
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 0
}

wood_door
{
    GRAPHICS: wood_door.png
    DRAW_TYPE: DOOR
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    DOOR_TO: wood_frame
}

wood_frame
{
    GRAPHICS: wood_frame.png
    DRAW_TYPE: FRAME
    WALKABLE: 0
    PASSABLE_CREATURES: 1
    PASSABLE_PROJECTILES: 1
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    DOOR_TO: wood_door
}

reinforced_wood_door
{
    GRAPHICS: reinforced_wood_door.png
    DRAW_TYPE: DOOR
    WALKABLE: 0
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    # this door should not open
    # so it does not lead to anywhere
}

plowed_dirt
{
    GRAPHICS: plowed_dirt.png
    DRAW_TYPE: FULL
    WALKABLE: 1
    WALK_SPEED: 80
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 0
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 1
}

spider_web
{
    GRAPHICS: spider_web_tile.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    WALK_SPEED: 40
    PASSABLE_CREATURES: 1
    PASSABLE_PROJECTILES: 1
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0
}

ladder_bot
{
    GRAPHICS: ladder_bot.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 1
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    LADDER: 1
}

ladder_mid
{
    GRAPHICS: ladder_mid.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 1
    VISIBLE: 1
    SELECTABLE: 0
    OPAQUE: 0

    LADDER: 1
}

ladder_top
{
    GRAPHICS: ladder_top.png
    DRAW_TYPE: SPRITE
    WALKABLE: 0
    WALK_SPEED: 100
    PASSABLE_CREATURES: 0
    PASSABLE_PROJECTILES: 1
    VISIBLE: 1
    SELECTABLE: 1
    OPAQUE: 0

    LADDER: 1
}

