
alpaca_corpse
{
    GRAPHICS: alpaca_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 50

    CONTAINER_SIZE: 7

    ABILITY: alpaca_corpse_decay
    ABILITY: nutrition_alpaca_corpse

    LOOT: alpaca_corpse_leather
    LOOT: alpaca_corpse_wool
    LOOT: alpaca_corpse_meat
}

alpaca_corpse_decayed
{
    GRAPHICS: alpaca_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 40

    CONTAINER_SIZE: 7

    ABILITY: alpaca_corpse_decayed_decay
}

alpaca_skeleton
{
    GRAPHICS: alpaca_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 30

    ABILITY: alpaca_skeleton_decay
}

rat_corpse
{
    GRAPHICS: rat_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 15

    CONTAINER_SIZE: 4

    ABILITY: rat_corpse_decay
    ABILITY: nutrition_rat_corpse

    LOOT: rat_corpse_leather
    LOOT: rat_corpse_meat
}

rat_corpse_decayed
{
    GRAPHICS: rat_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 10

    CONTAINER_SIZE: 4

    ABILITY: rat_corpse_decayed_decay
}

rat_skeleton
{
    GRAPHICS: rat_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 5

    ABILITY: rat_skeleton_decay
}

snake_corpse
{
    GRAPHICS: snake_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 15

    CONTAINER_SIZE: 4

    ABILITY: snake_corpse_decay
    ABILITY: nutrition_snake_corpse

    LOOT: snake_corpse_skin
}

snake_corpse_decayed
{
    GRAPHICS: snake_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 10

    CONTAINER_SIZE: 4

    ABILITY: snake_corpse_decayed_decay
}

snake_skeleton
{
    GRAPHICS: snake_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 5

    ABILITY: snake_skeleton_decay
}

human_corpse
{
    GRAPHICS: human_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 50

    CONTAINER_SIZE: 7

    ABILITY: human_corpse_decay
    ABILITY: nutrition_human_corpse

    LOOT: human_corpse_leather
    LOOT: human_corpse_meat
}

human_corpse_decayed
{
    GRAPHICS: human_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 40

    CONTAINER_SIZE: 7

    ABILITY: human_corpse_decayed_decay
}

human_skeleton
{
    GRAPHICS: human_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 30

    ABILITY: human_skeleton_decay
}

skeleton_corpse
{
    GRAPHICS: skeleton_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 35

    CONTAINER_SIZE: 7

    ABILITY: skeleton_corpse_decay

    LOOT: skeleton_corpse_bones
}

skeleton_corpse_decayed
{
    GRAPHICS: skeleton_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 30

    CONTAINER_SIZE: 7

    ABILITY: skeleton_corpse_decayed_decay
}

demon_skeleton_corpse
{
    GRAPHICS: demon_skeleton_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 35

    CONTAINER_SIZE: 7

    ABILITY: demon_skeleton_corpse_decay

    LOOT: demon_skeleton_bones
}

demon_skeleton_corpse_decayed
{
    GRAPHICS: demon_skeleton_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 30

    CONTAINER_SIZE: 7

    ABILITY: demon_skeleton_corpse_decayed_decay
}

orc_corpse
{
    GRAPHICS: orc_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 50

    CONTAINER_SIZE: 7

    ABILITY: orc_corpse_decay
}

orc_corpse_decayed
{
    GRAPHICS: orc_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 40

    CONTAINER_SIZE: 7

    ABILITY: orc_corpse_decayed_decay
}

orc_skeleton
{
    GRAPHICS: orc_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 30

    ABILITY: orc_skeleton_decay
}

spider_corpse
{
    GRAPHICS: spider_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 25

    CONTAINER_SIZE: 7

    ABILITY: spider_corpse_decay

    LOOT: spider_corpse_silk
    LOOT: spider_corpse_carapace
}

spider_corpse_decayed
{
    GRAPHICS: spider_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 20

    CONTAINER_SIZE: 7

    ABILITY: spider_corpse_decayed_decay
}

dragon_corpse
{
    GRAPHICS: dragon_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 150

    CONTAINER_SIZE: 10

    ABILITY: dragon_corpse_decay

    LOOT: dragon_corpse_scale
}

dragon_corpse_decayed
{
    GRAPHICS: dragon_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 130

    CONTAINER_SIZE: 10

    ABILITY: dragon_corpse_decayed_decay
}

dragon_skeleton
{
    GRAPHICS: dragon_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 100

    ABILITY: dragon_skeleton_decay
}

mama_llama_corpse
{
    GRAPHICS: mama_llama_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 250

    CONTAINER_SIZE: 10

    ABILITY: mama_llama_corpse_decay

    LOOT: mama_llama_fine_wool
}

mama_llama_corpse_decayed
{
    GRAPHICS: mama_llama_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 210

    CONTAINER_SIZE: 10

    ABILITY: mama_llama_corpse_decayed_decay
}

mama_llama_skeleton
{
    GRAPHICS: mama_llama_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 170

    ABILITY: mama_llama_skeleton_decay
}

worm_corpse
{
    GRAPHICS: worm_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 1

    MAX_STACK_SIZE: 64

    ABILITY: worm_corpse_decay
    ABILITY: nutrition_worm_corpse
}

beholder_corpse
{
    GRAPHICS: beholder_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 100

    CONTAINER_SIZE: 10

    ABILITY: beholder_corpse_decay
}

beholder_corpse_decayed
{
    GRAPHICS: beholder_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 70

    CONTAINER_SIZE: 10

    ABILITY: beholder_corpse_decayed_decay
}

beholder_skeleton
{
    GRAPHICS: beholder_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 50

    ABILITY: beholder_skeleton_decay
}

vampire_corpse
{
    GRAPHICS: vampire_corpse.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 50

    CONTAINER_SIZE: 10

    ABILITY: vampire_corpse_decay
}

vampire_corpse_decayed
{
    GRAPHICS: vampire_corpse_decayed.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 40

    CONTAINER_SIZE: 10

    ABILITY: vampire_corpse_decayed_decay
}

vampire_skeleton
{
    GRAPHICS: human_skeleton.png
    
    SLOT_TYPE: INVENTORY_SLOT
    WEIGHT: 30

    ABILITY: vampire_skeleton_decay
}