
build_air
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: shovel.png

    TILE_TYPE: air
    MAX_RANGE: 10
    HEIGHT_OFFSET: 0
}


build_dirt
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: dirt.png

    TILE_TYPE: dirt
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}

build_stone
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: stone.png

    TILE_TYPE: stone
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}


build_wood
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: wood.png

    TILE_TYPE: wood
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}


build_stone_wall
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: hammer.png

    TILE_TYPE: stone_wall
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}

build_wood_wall
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: hammer.png

    TILE_TYPE: wood_wall
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}

build_white_wall
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: hammer.png

    TILE_TYPE: wall_white
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}

build_wood_door
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: hammer.png

    TILE_TYPE: wood_door
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}


build_tree
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: nut.png

    TILE_TYPE: oak_tree
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}

build_bush
{
    TYPE: BUILD

    EFFECT: none.png
    DURATION: 20

    ICON: bush.png

    TILE_TYPE: bush
    MAX_RANGE: 10
    HEIGHT_OFFSET: 1
}
