
long_fire_beam
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 30
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 150
    DURATION: 20
    ICON: fire_explosion.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (0,6), 0
    TILE_AND_DELAY: (0,7), 0
}

fire_wave_beam
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 40
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 80
    DURATION: 20
    ICON: fire_explosion.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (2,3), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-2,5), 0
}

strong_fire_wave_beam
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 60
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: fire_explosion.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (0,6), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (1,5), 0
    TILE_AND_DELAY: (2,3), 0
    TILE_AND_DELAY: (2,4), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-1,6), 0
    TILE_AND_DELAY: (-2,5), 0
    TILE_AND_DELAY: (-2,6), 0
}

super_fire_wave_beam
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 80
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: fire_explosion.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
    TILE_AND_DELAY: (0,6), 0
    TILE_AND_DELAY: (0,7), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,4), 0
    TILE_AND_DELAY: (1,5), 0
    TILE_AND_DELAY: (1,6), 0
    TILE_AND_DELAY: (2,3), 0
    TILE_AND_DELAY: (2,4), 0
    TILE_AND_DELAY: (2,5), 0
    TILE_AND_DELAY: (3,4), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
    TILE_AND_DELAY: (-1,5), 0
    TILE_AND_DELAY: (-1,6), 0
    TILE_AND_DELAY: (-1,7), 0
    TILE_AND_DELAY: (-2,5), 0
    TILE_AND_DELAY: (-2,6), 0
    TILE_AND_DELAY: (-2,7), 0
    TILE_AND_DELAY: (-3,7), 0
}

super_fire_fart
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 80
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 120
    DURATION: 20
    ICON: fire_explosion.png
    EFFECT: fire_explosion.png

    TILE_AND_DELAY: (0,-1), 0
    TILE_AND_DELAY: (0,-2), 0
    TILE_AND_DELAY: (0,-3), 0
    TILE_AND_DELAY: (0,-4), 0
    TILE_AND_DELAY: (0,-5), 0
    TILE_AND_DELAY: (0,-6), 0
    TILE_AND_DELAY: (0,-7), 0
    TILE_AND_DELAY: (1,-3), 0
    TILE_AND_DELAY: (1,-4), 0
    TILE_AND_DELAY: (1,-5), 0
    TILE_AND_DELAY: (1,-6), 0
    TILE_AND_DELAY: (1,-7), 0
    TILE_AND_DELAY: (2,-5), 0
    TILE_AND_DELAY: (2,-6), 0
    TILE_AND_DELAY: (2,-7), 0
    TILE_AND_DELAY: (3,-7), 0
    TILE_AND_DELAY: (-1,-2), 0
    TILE_AND_DELAY: (-1,-3), 0
    TILE_AND_DELAY: (-1,-4), 0
    TILE_AND_DELAY: (-1,-5), 0
    TILE_AND_DELAY: (-1,-6), 0
    TILE_AND_DELAY: (-2,-3), 0
    TILE_AND_DELAY: (-2,-4), 0
    TILE_AND_DELAY: (-2,-5), 0
    TILE_AND_DELAY: (-3,-4), 0
}

throw_single_explosion
{
    TYPE: THROW_BEAM
    TARGET_TYPE: TARGET_GROUND
    STAMINA_COST: 0
    MANA_COST: 30
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 40
    MAX_RANGE: 8
    DURATION: 20
    PROJECTILE_DURATION: 5
    ICON: fire_explosion.png
    BEAM_EFFECT: fire_explosion.png
    PROJECTILE_EFFECT: fire_spit.png

    TILE_AND_DELAY: (0,0), 0
}

throw_explosion
{
    TYPE: THROW_BEAM
    TARGET_TYPE: TARGET_GROUND
    STAMINA_COST: 0
    MANA_COST: 20
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 30
    MAX_RANGE: 8
    DURATION: 20
    PROJECTILE_DURATION: 5
    ICON: fire_explosion.png
    BEAM_EFFECT: fire_explosion.png
    PROJECTILE_EFFECT: fire_spit.png

    TILE_AND_DELAY: (0,-1), 0
    TILE_AND_DELAY: (0,0), 0
    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (-1,0), 0
    TILE_AND_DELAY: (-1,1), 0
    TILE_AND_DELAY: (1,-1), 0
    TILE_AND_DELAY: (1,0), 0
}

throw_great_explosion
{
    TYPE: THROW_BEAM
    TARGET_TYPE: TARGET_GROUND
    STAMINA_COST: 0
    MANA_COST: 50
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 80
    MAX_RANGE: 8
    DURATION: 20
    PROJECTILE_DURATION: 5
    ICON: fire_explosion.png
    BEAM_EFFECT: fire_explosion.png
    PROJECTILE_EFFECT: fire_spit.png

    TILE_AND_DELAY: (0,-2), 0
    TILE_AND_DELAY: (0,-1), 0
    TILE_AND_DELAY: (0,0), 0
    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (-1,-1), 0
    TILE_AND_DELAY: (-1,0), 0
    TILE_AND_DELAY: (-1,1), 0
    TILE_AND_DELAY: (-1,2), 0
    TILE_AND_DELAY: (-2,0), 0
    TILE_AND_DELAY: (-2,1), 0
    TILE_AND_DELAY: (-2,2), 0
    TILE_AND_DELAY: (1,-2), 0
    TILE_AND_DELAY: (1,-1), 0
    TILE_AND_DELAY: (1,0), 0
    TILE_AND_DELAY: (1,1), 0
    TILE_AND_DELAY: (2,-2), 0
    TILE_AND_DELAY: (2,-1), 0
    TILE_AND_DELAY: (2,0), 0
}

throw_v
{
    TYPE: THROW_BEAM
    TARGET_TYPE: TARGET_GROUND
    STAMINA_COST: 0
    MANA_COST: 20
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 40
    MAX_RANGE: 8
    DURATION: 20
    PROJECTILE_DURATION: 5
    ICON: fire_explosion.png
    BEAM_EFFECT: fire_explosion.png
    PROJECTILE_EFFECT: fire_spit.png

    TILE_AND_DELAY: (0,0), 0
    TILE_AND_DELAY: (1,-1), 0
    TILE_AND_DELAY: (2,-2), 0
    TILE_AND_DELAY: (-1,0), 0
    TILE_AND_DELAY: (-2,0), 0
}