
haste_300
{
    TYPE: PASSIVE_STAT

    PROPERTY: MOVE_DELAY
    EFFECT_TYPE: STAT_INVERSE_PERCENT
    EFFECT_VALUE: 300
}

haste_slow
{
    TYPE: PASSIVE_STAT

    PROPERTY: MOVE_DELAY
    EFFECT_TYPE: STAT_OVERRIDE
    EFFECT_VALUE: 2500
}

haste_passive_10
{
    TYPE: PASSIVE_STAT

    PROPERTY: MOVE_DELAY
    EFFECT_TYPE: STAT_INVERSE_PERCENT
    EFFECT_VALUE: 10
}

meele_20
{
    TYPE: PASSIVE_STAT

    PROPERTY: MEELE_ATTACK_SKILL
    EFFECT_TYPE: STAT_DELTA
    EFFECT_VALUE: 20
}

spider_boots_move
{
    TYPE: PASSIVE_STAT

    PROPERTY: MOVE_PROFILE
    EFFECT_TYPE: STAT_OVERRIDE
    EFFECT_VALUE: spider_move
}

mana_50
{
    TYPE: PASSIVE_STAT

    PROPERTY: MAX_MANA
    EFFECT_TYPE: STAT_DELTA
    EFFECT_VALUE: 50
}

stamina_50
{
    TYPE: PASSIVE_STAT

    PROPERTY: MAX_STAMINA
    EFFECT_TYPE: STAT_DELTA
    EFFECT_VALUE: 50
}

stamina_100
{
    TYPE: PASSIVE_STAT

    PROPERTY: MAX_STAMINA
    EFFECT_TYPE: STAT_DELTA
    EFFECT_VALUE: 100
}

health_50
{
    TYPE: PASSIVE_STAT

    PROPERTY: MAX_HEALTH
    EFFECT_TYPE: STAT_DELTA
    EFFECT_VALUE: 50
}