
rope
{
    GRAPHICS: rope.png
    SLOT_TYPE: ACCESSORY_SLOT
    WEIGHT: 4

    ABILITY: jump
}

copper_pickaxe
{
    GRAPHICS: copper_pickaxe.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 20

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 10
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png

    ABILITY: break_stone
}

bronze_pickaxe
{
    GRAPHICS: bronze_pickaxe.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 20

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 15
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png

    ABILITY: break_stone
}

woodcutter_axe
{
    GRAPHICS: woodcutter_axe.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 4

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 12
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 2

    EFFECT: slash.png

    ABILITY: cut_wood
    ABILITY: break_furniture
}

sharp_stone
{
    GRAPHICS: sharp_stone.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 12

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 4
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 0

    EFFECT: slash.png

    ABILITY: skin_corpses
}

skinning_knife
{
    GRAPHICS: dagger.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 3

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 0

    EFFECT: slash.png

    ABILITY: skin_corpses
}

copper_scissors
{
    GRAPHICS: copper_scissors.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 4

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 2
    ATTACK_PROJECTILE_DELAY: 20
    DEFENSE_VALUE_BONUS: 0
    EFFECT: slash.png

    ABILITY: cut_corpses
}

meat_cleaver
{
    GRAPHICS: meat_cleaver.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 6

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 5
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 0

    EFFECT: slash.png

    ABILITY: butcher_corpses
}

shovel
{
    GRAPHICS: shovel.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 5

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 4
    ATTACK_PROJECTILE_DELAY: 20
    DEFENSE_VALUE_BONUS: 0
    EFFECT: slash.png

    ABILITY: dig_worm
}

stone_hoe
{
    GRAPHICS: stone_hoe.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 5

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 4
    ATTACK_PROJECTILE_DELAY: 20
    DEFENSE_VALUE_BONUS: 0
    EFFECT: slash.png

    ABILITY: stone_hoe_transform
}

broom
{
    GRAPHICS: broom.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 4

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 3
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 2

    EFFECT: slash.png

    ABILITY: clean_floor

}