
single_beam
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 10
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 500
    DURATION: 20
    ICON: energy_beam.png
    EFFECT: energy_beam.png

    TILE_AND_DELAY: (0,1), 0
}


spark_beam
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 20
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 100
    DURATION: 20
    ICON: energy_beam.png
    EFFECT: energy_beam.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
}

thunder_beam
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 40
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 500
    DURATION: 20
    ICON: energy_beam.png
    EFFECT: energy_beam.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (0,5), 0
}

bomb_beam
{
    TYPE: GENERIC_BEAM
    TARGET_TYPE: TARGET_SELF
    STAMINA_COST: 0
    MANA_COST: 40
    COOLDOWN: 0
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE
    ATTACK_DAMAGE: 300
    DURATION: 20
    ICON: energy_beam.png
    EFFECT: energy_beam.png

    TILE_AND_DELAY: (0,1), 0
    TILE_AND_DELAY: (0,2), 0
    TILE_AND_DELAY: (0,3), 0
    TILE_AND_DELAY: (0,4), 0
    TILE_AND_DELAY: (1,3), 0
    TILE_AND_DELAY: (1,2), 0
    TILE_AND_DELAY: (-1,3), 0
    TILE_AND_DELAY: (-1,4), 0
}
