
stone_club
{
    GRAPHICS: stone_club.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 40

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png

    ABILITY: break_stone
}

stone_spear
{
    GRAPHICS: stone_spear.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 10

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE

    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 3

    EFFECT: slash.png
}

sword
{
    GRAPHICS: sword.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 20

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE

    ATTACK_DAMAGE: 30
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 4

    EFFECT: sword_slash.png

    ABILITY: triple_slash
    ABILITY: cut_grass
}

dagger
{
    GRAPHICS: dagger.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 6

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 2

    EFFECT: slash.png
}

wooden_club
{
    GRAPHICS: wooden_club.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 8

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 12
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png
}

mace
{
    GRAPHICS: mace.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 25

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 22
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 2

    EFFECT: slash.png

    ABILITY: mace_punch
    ABILITY: break_furniture
}

rusty_mace
{
    GRAPHICS: rusty_mace.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 25

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 14
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png

    ABILITY: weak_mace_punch
    ABILITY: break_furniture
}

short_bow
{
    GRAPHICS: bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 6
    ATTACK_DAMAGE: 20
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow.png
}

composite_short_bow
{
    GRAPHICS: composite_short_bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 6
    ATTACK_DAMAGE: 28
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow.png
}

long_bow
{
    GRAPHICS: long_bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 20

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 8
    ATTACK_DAMAGE: 34
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow.png
}

snake_staff
{
    GRAPHICS: snake_staff.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE

    ATTACK_RANGE: 1
    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 2

    BLOCKED_MANA: 10

    EFFECT: poison_spit.png

    ABILITY: snake_bite
}

skull_staff
{
    GRAPHICS: skull_staff.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 24

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE

    ATTACK_RANGE: 2
    ATTACK_DAMAGE: 16
    ATTACK_PROJECTILE_DELAY: 5

    DEFENSE_VALUE_BONUS: 2

    BLOCKED_MANA: 50

    EFFECT: death_spit.png

    ABILITY: skull_wave
}

slingshot
{
    GRAPHICS: slingshot.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 3

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 10
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: small_stone.png
}

snakerang
{
    GRAPHICS: snakerang.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 8

    ATTACK_TYPE: BOOMERANG_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 14
    ATTACK_PROJECTILE_DELAY: 10

    EFFECT: snakerang_effect.png
}

spiderang
{
    GRAPHICS: spiderang.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 9

    ATTACK_TYPE: BOOMERANG_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 22
    ATTACK_PROJECTILE_DELAY: 10

    EFFECT: spiderang_effect.png
}


magic_stick
{
    GRAPHICS: magic_stick.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 2

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE

    ATTACK_DAMAGE: 1
    ATTACK_PROJECTILE_DELAY: 20

    EFFECT: slash.png

    ABILITY: bubble_attack
}