# Whoever steps into a fire takes STEP_DAMAGE at once and keeps burning for the duration after,
# without the burn weakening. Standing in the fire keeps the burn going, and stepping into another
# one deals the step damage again and starts the duration over.
fire_field_burn
{
    TYPE: STEP_DAMAGE_OVER_TIME

    STEP_DAMAGE: 10
    DAMAGE_OVER_TIME_DAMAGE: 10
    DAMAGE_OVER_TIME_TYPE: fire
    DAMAGE_OVER_TIME_TICK_INTERVAL: 200
    DAMAGE_OVER_TIME_DURATION: 1000
    DAMAGE_OVER_TIME_DECAY_TYPE: NONE
    DAMAGE_OVER_TIME_STATUS_ICON: fire_field.png
    DAMAGE_OVER_TIME_STATUS_DESCRIPTION: You are burning
    DAMAGE_OVER_TIME_CAUSES_BLOOD: 0
    DAMAGE_OVER_TIME_EFFECT: fire_field_effect
}

torch_fire_field
{
    DESCRIPTION: It lets you set the ground ablaze.
    TYPE: SPAWN_ITEM

    ICON: torch.png

    ITEM: fire_field
    MAX_RANGE: 8
    PROJECTILE_EFFECT: fire_spit
    RED_MANA_COST: 10
    WHITE_MANA_COST: 10
    USABLE_FROM_INVENTORY: 1
}

candlestick_fire_field
{
    DESCRIPTION: It sets the ground around its target ablaze.
    TYPE: SPAWN_ITEM

    ICON: candlestick.png

    ITEM: fire_field
    MAX_RANGE: 8
    PROJECTILE_EFFECT: fire_spit
    RED_MANA_COST: 30
    WHITE_MANA_COST: 30
    USABLE_FROM_INVENTORY: 1

    TILE: 0,0
    TILE: 1,0
    TILE: -1,0
    TILE: 0,1
    TILE: 0,-1
    TILE: 1,-1
    TILE: -1,1
}

dragon_fire_field
{
    DESCRIPTION: It lets you set the ground ablaze.
    TYPE: SPAWN_ITEM

    ICON: fire_field.png

    ITEM: fire_field
    MAX_RANGE: 8
    PROJECTILE_EFFECT: fire_spit
    RED_MANA_COST: 10
    WHITE_MANA_COST: 10
}
